Naslov (eng)

Economic strategies of monetization in video game software architecture: analysis of microtransactions, battle , pass, and loot box systems

Autor

Arbutina, Bojan
Soleša, Dragan
Stojković, Radivoje

Opis (eng)

Abstract: This paper systematically restructures and methodologically improves existing research on the integration of microtransactions, battle pass systems, and loot box mechanics into the software architecture of modern video games. By combining a theoretical literature review, quantitative analysis (ARPU, correlation between spending and indicators of problematic behavior), and comparative regulatory analysis, the paper addresses three research questions: differences in ARPU between monetization models, the relationship between spending on loot boxes and problematic behavior, and the effects of regulatory interventions on publisher revenues. Based on the findings, technical, ethical, and regulatory recommendations are proposed for sustainable monetization practices.

Jezik

engleski

Datum

2026

Licenca

Creative Commons licenca
Ovo delo je licencirano pod uslovima licence
Creative Commons CC BY 4.0 - Creative Commons Autorstvo 4.0 International License.

http://creativecommons.org/licenses/by/4.0/legalcode

Predmet

Keywords: microtransactions, loot box, battle pass, ARP, behavioral economics, regulation, software architecture.

Deo kolekcije (1)

o:1600 Radovi profesora i saradnika Fakulteta za ekonomiju i inženjerski menadžment